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It would be a difficult project, but indeed possible. However, I don't
think it would be worth the trouble for one reason: Blobs can't be
UV-mapped.
Even though the textures of blob components are smoothly blended
together, the textures will still look ugly when the figure is animated,
because the textures don't follow the skin properly. Well, it might be
possible to make it look ok in a few cases, especially if the textures
are rather plain. But in general I don't think it's a very good idea...
:/
I still think that only with meshes you can have organic movement of
(textured) characters.
Rune
--
3D images and anims, include files, tutorials and more:
rune|vision: http://runevision.com (updated July 12)
POV-Ray Ring: http://webring.povray.co.uk
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